Social Computing (Web 2.0/3.0);
Mobile/Wireless Computing;
Mobile and Location-based Services;
Recommendation and Reputation Systems
Track 2: Network Application and Security
Ubiquitous Computing: E-Health and Digital Home applications;
Vehicular Networks and Telmatics Applications;
Intrusion Detection and Malware;
Botnet and Spam Detection;
Track 3: Software Engineering and Internet
Software Engineering for/in Cloud;
Web Service and Application;
Software Analysis, Design and Testing;
Mobile Application Development;
Multimedia Communications;
Track 5: Internet Technology and Applications
Privacy-enhancing Technologies;
Databases and Data mining;
Electronic Commerce Systems and Application
Track 6: Algorithm and Mathematical Research
Track 7: Cyber Behavior and Psychology
Social networking behavior on Google+, Facebook, MySpace, and others;
Addiction, Cyberbullying and Internet Abuse;
Video Games, Computer games, and Online games;
Internet Porn, Cybersex and Cybering
Track 8: Computers and Education
E-Learning and Distance Learning;
Education in Internet age;
Virtual learning environments
Track 9: Law, Political, and Social Issues on Internet
Track 10: Literature Review, Bibliometric, and Theoretical Development
Track 11: Business, Management, and Strategy Issues for E-Commerce
Track 12: Marketing Issues for E-Commerce
Track 13: Banking, Finance and Economic Issues for E-Commerce
Track 14: Logistic, Operational Management and Industrial Engineering Issues for E-Commerce